> For the complete documentation index, see [llms.txt](https://quannsstudios.gitbook.io/quannsstudio-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://quannsstudios.gitbook.io/quannsstudio-docs/advanced-garages.md).

# Advanced Garages

**Advanced Garages**

A fully featured garage and impound system for FiveM ESX servers. Create and manage unlimited garages in-game, impound vehicles as an officer, retrieve from the impound lot, and store all vehicle props and customization persistently.

**Information**

* Framework: ESX
* Dependencies: es\_extended, oxmysql, Qs\_TextUI (included)
* Escrow: Config is open. Core logic is escrowed.

**Features**

* Create unlimited garages in-game via admin panel with no server restart required
* Public, private, and impound garage types
* Full vehicle prop saving — colors, mods, neon, tires, liveries, and more all restore on retrieval
* Impound system — officers can impound nearby vehicles with reason, fee, and lock duration
* Impound fee system — players pay a configurable fee to retrieve impounded vehicles
* Vehicle rename system — give your vehicles custom names in the garage UI
* Vehicles left outside on server restart are automatically sent to impound
* Tow script integration via exports
* Blips automatically appear on the map for all public and impound garages
* Admin panel accessible via `/garage` command
* Separate store and retrieve locations per garage

**Garage Types**

| Type    | Description                                        |
| ------- | -------------------------------------------------- |
| Public  | Accessible by all players                          |
| Private | Only accessible by the owner                       |
| Impound | Police impound lot — players pay a fee to retrieve |

**Preview**

{% embed url="<https://youtu.be/SRTZzkvfRkY>" %}


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