> For the complete documentation index, see [llms.txt](https://quannsstudios.gitbook.io/quannsstudio-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://quannsstudios.gitbook.io/quannsstudio-docs/alcohol-v1.md).

# Alcohol V1

***

A fully immersive alcohol consumption system for FiveM ESX servers. Drink, get tipsy, drunk, or completely wasted — with realistic screen effects, camera shake, and walk style changes that escalate with every sip.

**Information**

* Framework: ESX
* Dependencies: ox\_lib, ox\_inventory, es\_extended
* Performance: 0.00ms idle
* Escrow: Config is open. Core logic is escrowed.

**Features**

* 7 drinkable alcohol items each with unique custom props and animations
* 4 escalating drunk levels — Smell, Tipsy, Drunk, and Wasted
* Realistic screen effects, camera shake, and walk style that scale with intoxication
* Alcohol level persists across server restarts via KVP storage
* Hangover system — sober up with water or food
* Police breath check system — officers can check a player's alcohol level
* Heal items to reduce intoxication level
* Decay system — alcohol level naturally decreases over time

**Alcohol Items**

| Item             | Alcohol Points |
| ---------------- | -------------- |
| `abosultlyturnt` | 5              |
| `jackdillys`     | 5              |
| `tipessy`        | 5              |
| `tequila`        | 3              |
| `beer`           | 2              |
| `wine`           | 2              |
| `champagne`      | 2              |

**Drunk Levels**

| Level  | Points Required |
| ------ | --------------- |
| Sober  | 0               |
| Smell  | 1               |
| Tipsy  | 5               |
| Drunk  | 10              |
| Wasted | 15              |

**Preview**

{% embed url="<https://youtu.be/8Q_xNm2oXTg>" %}


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